I want to make the games I wish existed

Strategy, management, weird systems and ideas I can't stop thinking about

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Games I Want to Play

The starting point is simple: make games I'd be excited to discover myself.

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Independent by Choice

Staying small means following interesting ideas instead of chasing growth for its own sake.

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Built in the Open

Powered by Godot, open-source tools and plenty of experimentation.

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Made for Curious Players

Deep systems, meaningful decisions and plenty of things to figure out.

THE FIRST GAME

I'm currently building Runway Empire, an airline management simulator about creating an airline from the ground up.

IN DEVELOPMENT
AIRLINE MANAGEMENT SIMULATOR

Build your airline.
Grow your empire.

Runway Empire started from a simple idea: I wanted an airline management game with the systems, freedom and presentation I wanted to play myself.

Build routes, manage your fleet, compete with rival airlines and gradually turn a small operation into an international airline.

There are plenty of spreadsheets under the hood, but the aim is to make running the airline feel satisfying rather than like doing your taxes.

Management Simulation Strategy Godot PC

SMALL BY CHOICE

Chonky Fox is my independent game studio.

I started it because there are games I want to play that don't quite exist in the form I'd like them to.

I'm not trying to build the next giant game company. In fact, staying small is part of the idea.

A small studio can take its time, experiment, change direction when something isn't fun and build games around interesting ideas without needing every decision to satisfy a growth target.

If Chonky Fox grows over time, great... but growth isn't the goal.

Making good games I genuinely want to play is.

For now, that means code, design, questionable amounts of coffee and slowly turning ideas into games.

GODOT

Open source. No engine royalties. No nonsense.

Chonky Fox games are built primarily with Godot and other open-source tools.

As a developer, I like understanding the technology behind the things I build, having control over my tools and not depending on a proprietary ecosystem just to make a game.

Open-source software makes an independent studio like this much easier to build.