Games I Want to Play
The starting point is simple: make games I'd be excited to discover myself.
CHONKY FOX
STUDIO
Strategy, management, weird systems and ideas I can't stop thinking about
The starting point is simple: make games I'd be excited to discover myself.
Staying small means following interesting ideas instead of chasing growth for its own sake.
Powered by Godot, open-source tools and plenty of experimentation.
Deep systems, meaningful decisions and plenty of things to figure out.
I'm currently building Runway Empire, an airline management simulator about creating an airline from the ground up.
Runway Empire started from a simple idea: I wanted an airline management game with the systems, freedom and presentation I wanted to play myself.
Build routes, manage your fleet, compete with rival airlines and gradually turn a small operation into an international airline.
There are plenty of spreadsheets under the hood, but the aim is to make running the airline feel satisfying rather than like doing your taxes.
Chonky Fox is my independent game studio.
I started it because there are games I want to play that don't quite exist in the form I'd like them to.
I'm not trying to build the next giant game company. In fact, staying small is part of the idea.
A small studio can take its time, experiment, change direction when something isn't fun and build games around interesting ideas without needing every decision to satisfy a growth target.
If Chonky Fox grows over time, great... but growth isn't the goal.
Making good games I genuinely want to play is.
For now, that means code, design, questionable amounts of coffee and slowly turning ideas into games.
Open source. No engine royalties. No nonsense.
Chonky Fox games are built primarily with Godot and other open-source tools.
As a developer, I like understanding the technology behind the things I build, having control over my tools and not depending on a proprietary ecosystem just to make a game.
Open-source software makes an independent studio like this much easier to build.